These are optional status effects for use in survival focused campaigns with increased difficulty. These replace the corresponding statuses listed on the normal Status Effects page.
Each hour after a character has not slept for 12 hours, make an SR 4 Fortitude roll. On failure, they gain Mild Exhaustion.
On success the SR is increased by 1, this resets after sleeping for at least 1 uninterrupted hour
Affected characters have
-5 feet to movement speed.
-1 Vigor, Fortitude, Cognition, Dexterity, and Intellect.
Every hour a character is awake while they have Mild Exhaustion, make an SR 4 Fortitude roll. On failure, they gain Exhaustion.
On success, the SR is increased by 1. This is reset by sleeping for 1 uninterrupted hour.
Sleeping for at least 4 uninterrupted hours removes Mild Exhaustion.
Every hour a character is awake while they have Mild Exhaustion, make an SR 4 Fortitude roll. On failure, they gain Exhaustion.
On success, the SR is increased by 1. This is reset by sleeping for 1 uninterrupted hour.
Affected characters have
-10 feet to movement speed.
-2 Vigor, Fortitude, Cognition, Dexterity, and Intellect.
-1 to all skill rolls
Every hour a character is awake while they have Exhaustion, make an SR 6 Fortitude roll. On failure, they gain Severe Exhaustion.
On success, the SR is increased by 1. This is reset by sleeping for 1 uninterrupted hour.
Sleeping for at least 4 uninterrupted hours removes Exhaustion and gives Mild Exhaustion instead.
Sleeping for at least 8 uninterrupted hours removes Exhaustion.
Every hour a character is awake while they have Exhaustion, make an SR 6 Fortitude roll. On failure, they gain Severe Exhaustion.
On success, the SR is increased by 1. This is reset by sleeping for 1 uninterrupted hour.
Affected characters have
-15 feet to movement speed.
-3 Vigor, Fortitude, Cognition, Dexterity, and Intellect.
-2 to all skill rolls.
Sleeping for at least 4 uninterrupted hours removes Severe Exhaustion and gives Exhaustion instead.
Sleeping for at least 8 uninterrupted hours removes Severe Exhaustion and gives Mild Exhaustion instead.
Sleeping for at least 12 uninterrupted hours removes Severe Exhaustion.
Not drinking water for 2 days causes dehydration.
Affected characters have
-2 to all Attributes.
Gain the Sickened and Headache status effects.
Drinking any non-alcoholic drink removes this status.
Not drinking water for 3 days causes Severe Dehydration.
Affected characters have
-4 to all Attributes.
The character takes 10 damage each rotation that ignores DR.
Gain the Sickened and Headache status effects.
Drinking three non-alcoholic drinks removes this status.
Being Frozen for 3 consecutive rotations causes Stage 1 Hypothermia
While in cold temperatures the character must make an SR 8 Fortitude roll each hour. On failure, they gain Stage 1 Hypothermia. This SR increases by 1 each hour, by 1 per level of Chilled the character has, and can increase further as the temperature gets colder.
Affected characters have
-1 to all Attributes
-2 to skill rolls
Staying by a fire for 1 hour removes Stage 1 Hypothermia.
Being Frozen for 5 consecutive rotations causes Stage 2 Hypothermia.
While in cold temperatures with Stage 1 Hypothermia the character must make an SR 10 Fortitude roll each hour. On failure, they gain Stage 2 Hypothermia. This SR increases by 1 each hour, by 2 per level of Chilled the character has, and can increase further as the temperature gets colder.
Affected characters have
-2 to all Attributes
-3 to all skill rolls
-4 Dodge
Staying by a fire for 2 hours removes Stage 2 Hypothermia and gives Stage 1 Hypothermia.
Being Frozen for 7 consecutive rotations causes Stage 3 Hypothermia.
While in cold temperatures with Stage 2 Hypothermia, the character must make an SR 12 Fortitude roll each hour. On failure, they gain Stage 3 Hypothermia. This SR increases by 2 each hour, by 2 per level of Chilled the character has, and can increase further as the temperature gets colder.
Affected characters have
-3 to all Attributes
-4 to all skill rolls
-6 Dodge
Gain the Dazed status
If a character has Stage 3 Hypothermia and is not by a fire for more than 1 hour, they gain Frostbite.
Staying by a fire for 6 hours removes Stage 3 Hypothermia and gives Stage 2 Hypothermia.